Null void beam stellaris. The average damage is quite low (2. Null void beam stellaris

 
 The average damage is quite low (2Null void beam stellaris  I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件

Most of the time you don't have null void beams. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. Starfighters! [3. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Small weapons have better tracking but lower damage. If you have kinetic weapons researched, use those instead. 花费:26. paradox pls fix. That's with pure armour and anti armour weapons. 4. It is pretty much always my second perk choice. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. R5: Got doorway event and null void. )”. yuzhonglu Dec 7, 2022 @ 11:46am. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. I just wish that it came on a lot more often than it does now. I think it is pretty safe to say the only reason to use penetrators are:Go to Stellaris r/Stellaris. I'm wondering if I should replace my null void beams with the level 4 railguns. Mass driver path can kill void clouds. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. Question regarding null void beam. Gallery. Plasma or Lasers. 1. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. r/Stellaris. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 0: Event fires every game I settle planets to any degree. Third option seems flawless as unbidden don’t use point defence. Replying to @VanayadGaming @HorathDrak. 4) * 0. I would think it's a later gun tech because +400% shield damageIt's the null void beam, which used to show up all the time in game, but I think it's rarity has been tweaked, as I haven't seen it in a game in ages. 维护费:0. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. It's the "Null Void Beam". ago. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. 95 dps vs shields while kinetic artillery is better in every possible way with 91. And there is nothing useful for their gun slot, besides maybe Null Void Beam. ago. Join. Teir 3 strike craft x90. ago. All rights reserved. 6 Ancient Saturator Artillery; 4 Explosive weapons. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. Follow @StellarisGame. There is a lot of padding that could be done, but those are the obvious choices. 4 Kinetic Launcher; 3. 花费:52. The latter part is case sensitive, you can copy and paste that into the command console. Shields can generally be wiped out easily with a few null void ships or kinetics. Starfighters! [3. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. : The supermassive black hole in the center of probably every galaxy. 4. Advantage with Null Void is that you can get it very early if you are lucky. now I'm making ships to defend. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. The average damage is quite low (2. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. If you go into the system-level view and select a colony. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. (65. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. 9 = 13. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Large null void beams only do 66. These come in three forms: shields, armor, and hull. Obviously, replace technology_id_here with the technology ID of your. You have 2 planets? You start with 3 freebies Reply. . Which leads to the next problem: Missiles are shield. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. The KA's average damage is 45. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. If you're going to go with artillery NL Frigates, give their small slot missiles. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. 4+] Created by Narvindar. Researchers produce 0. Propulsion Proponent Proclamation. Report. Null Void Beam is 2. It is absurdly effective against shields but highly ineffective against both armor and hull. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. TehJumpingJawa Field Marshal. 1 Missiles; 4. 3424486444. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5 Mega Cannon; 3. Lasers however WILL obliterate corvettes like a joke regardless of size. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. #footer_privacy_policy | #footer. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. 4. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. . #3. Full battleship fleets, %to hit computer. Burst them down. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. 大型太虚光束 Large Null Void Beam. #4. R5: Got doorway event and null void. The following 200 files are in this category, out of 481 total. It is absurdly effective against shields but highly ineffective against both armor and hull. 40. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. . Stellaris 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. ^^ #4. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. However I have been dealing with an issue of failing the psionic shield event after save scumming. 6 Technology List – Q to S. ReplyGo to Stellaris r/Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. And has the ability to warp in/build any of the ships above. From personal experience, based on my Dory-level memory, post-3. You're comparing an early-mid game tier weapon with a late game tier weapon. Null void beam (S, L, M) - can be obtained via researching void. [deleted] • 5 yr. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. The game was good though. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. ago. Wind. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. 3 Autocannon; 3. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. The Null Void Beam is a specialist weapon designed to break shields. It is absurdly effective against shields but highly ineffective against both armor and hull. 中型太虚光束 Medium Null Void Beam. Mass driver + plasma still is the best overall choice. 建造模板 (Construction Templates) 行星建造速度: +50%. Also added the Enigmatic Encoder afterwards with little improvement. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. 16. Machinemaker726. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. Close. Stellaris @StellarisGame. S. 4. It seems that kinetic launcher is better compared to null void beam (L size). All trademarks are property of their respective owners in the US and other countries. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. 25 at S) - it's basically a more effective Energy Siphon. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Ultimately went Kinetic on Battleships and Plasma on cruisers. Null Void Beams on Star bases. Creating ships. Also might perform 'slightly' better as anti-shield once you get into repeats. Masked Ermine. » See SMS short codes for other countries. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. Replying to. Burst them down. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. Engineering research. 39x4? Also, I have a weapon that does 150% shield penetration. ago. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. 39 * 25% = 3. We would like to show you a description here but the site won’t allow us. Another is a null void that gives a small dark matter income and null void beam tech. Into Stellaris? Join the community. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. Professor Von-Wulfen. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Toggle signature. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. Materialists are no different, but just have reduced odds of rolling psionic theory. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 5 Stellaris Tech Id List – J to P. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. ago. Null Ovoid is a RARE Slayer item obtained from crafting. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Even with the artillery computer + launchers. this is a weapon intended to allow a ship in Stellaris to fulfil that. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. Like. png 52 × 52; 7 KB. Must use Rare Crystals to build. 5 Stellaris Tech Id List – J to P. 3 Swarmer Missiles; 4. All trademarks are property of their respective owners in the US and other countries. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. It's a minor edit of the FX files. They are extremely effective against hull, very effective against armor but very ineffective against shields. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. If Iroquois started the war then enforce peace on Iroquois. Go to Stellaris r/Stellaris. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. now I'm making ships to defend. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). Buff null-void beam by 20% in addition to, so other empires can still make some use of it. 140. * Null Void Beam now has its own icon . By the time null beam ships get into range- many shields will be destroyed by neutrons. Obviously the late game tier is better. 7 Technology List – T to Z. Related wiki Synthkind. This is not negotiable. Rock Dec 7, 2022 @ 12:15pm. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. Fleet setup should max out shields defensively, and ignore armour damage offensively. Media in category "Technology icons". 这种屏障是由一群灵能专家用纯粹的灵能生成的。. List of resources. Null Void beams definitely became very popular. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. » See SMS short codes for other countries. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. . There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). Todos os direitos reservados. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. 35 a day against armor or hull. This is my attempt to sort out some things and get rid of confusion. Cloud Lightning Conduits: tech_space. Thread starter Synergy2255; Start date Nov 28. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. I'm wondering if I should replace my null void beams with the level 4 railguns. Two autocannos and a plasma makes them quite good. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Matter Disintegrator [edit source]. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. 7. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. )”. I'm wondering something, if no one knows I'll just find out myself with a friend. All Discussions. Base damage is much less than the KA. Will the null void beam ever be useful? Early game anti shield roles. 7 Technology List – T to Z. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. png 52. Belhedler. being ineffective at damaging either. !Merge Patch - Glavius's Ultimate AI - Real Space. The latter is usually more effective at taking down shields, if you can equip it. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. They do pair well. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Teir 3 strike craft x90. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. The same for weapons, most empires have a mix of all three, but lean to one side depending on their tech. Cymsdale High Warlord. FogeltheVogel. The latter part is case sensitive, you can copy and paste that into the command console. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 3 Autocannon; 3. thanks for watching and help da cha. and if you didnt have any shields their lasers were just cutting you to ribbons. 0. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Well, Null Void Beam alone is a terrible idea. . To quickly find a tech in this list press ctrl + f and type in the techs name. 9; 2; 2; Reactions: Reply. It's random and the options are rerolled every time you finish the previous research. this is why. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). © Valve Corporation. That or we already know all the meta and stellaris players steamroll all the aliens. Edit: woops nope. Question regarding null void beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. The KA's average damage is 45. paradox pls fix. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. png 52 × 52; 8 KB. Many thanks #2. Example: research_technology tech_starbase_3. github. 712 14. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. But combined with plasma, neutron or lances it is a really useful weapon. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. © Valve Corporation. The problem of null void beam is that it's bad both early and late. Have fun! Also got a tiny discord now for patch notes & bug. . Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. ago. x [ ] = Modder Commentary Critter/Event Components: Allowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of. 158 Badges. Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. • 5 yr. Null void beam x35. Stellaris Wiki Active Wikis. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . These IDs are intended for use with the “research_technology” console command. Go to Stellaris r/Stellaris. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Tenno use the keys, but they are mere trespassers. From personal experience, based on my Dory-level memory, post-3. I would think it's a later gun tech because +400% shield damage. nope. 9 that merges the various incompatible game rules and scripted triggers added by mods. You have to manually opt in to access it. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. + 4 Null Void Beam (M) or something similarly synergistic. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. 2 Ancient Macro Batteries; 3. I got a tech that gave +400% shield damage out of it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. fighting with a starbase with a fleet means yer guys were firing on both. Someone Else Got The Queen: crisis. 95 damage/day against shields, and only 13. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Tech advanced metallurgy 1. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 234. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). [deleted] • 5 yr. It is pretty much always my second perk choice. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. 104. It seems that kinetic launcher is better compared to null void beam (L size). But rolling for it sucks in every game. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . If a materialist empire gets a psionic scientist, it's. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 5 DPS against shield while also being completely useless against armor and hull. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Stellaris. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. as title saysas title says406K subscribers in the Stellaris community. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Reply. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Large null void beams only do 66. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. You're comparing an early-mid game tier weapon with a late game tier weapon. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. Related wiki Zherra. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do.